The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

1986 · Interplay Productions

3.98 out of 5, 14 ratings

About

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Release date
December 31, 1986
Developer
Interplay Productions
Publisher
Electronic Arts
Genres
Role-playing
Themes
Fantasy
Age rating
ESRB T

Media

Platforms

Apple IIGS
Commodore C64/128/MAX
DOS
Amiga
Apple II

Release dates

Commodore C64/128/MAX
North America · Dec 31, 1986
Apple II
North America · Dec 31, 1987
Amiga
North America · Dec 31, 1988