Rod-Land

Rod-Land

1990 · Sales Curve Interactive

3.33 out of 5, 8 ratings

About

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

Release date
December 31, 1990
Developer
Sales Curve Interactive, Jaleco
Publisher
Storm, Jaleco
Genres
Platformer
Themes
ActionFantasy

Media

Platforms

Arcade
Commodore C64/128/MAX
ZX Spectrum
Atari ST/STE
Amiga
Amstrad CPC

Release dates

Arcade
Worldwide · Dec 31, 1990
Commodore C64/128/MAX
Worldwide · Aug 1, 1991
Amiga
Worldwide · Dec 31, 1991