Karateka

Karateka

1984 · Jordan Mechner

3.3 out of 5, 33 ratings

About

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

Release date
December 31, 1984
Developer
Jordan Mechner
Publisher
Brøderbund Software, Dro Soft, Soft Pro International, Atari Corporation, DotEmu
Genres
FightingHack and slash
Themes
Action
Age rating
ClassInd L

Media

Platforms

Android
iOS
Atari 7800
Atari 8-bit
PC-9800 Series
Commodore C64/128/MAX
ZX Spectrum
Atari ST/STE
DOS
Apple II
Family Computer
Amstrad CPC
MSX

Release dates

Apple IIFull release
North America · Dec 31, 1984
Family ComputerFull release
Japan · Dec 5, 1985
Atari 8-bitFull release
North America · Dec 31, 1985

Languages

LanguagesAudioSubtitlesInterface
English (US)