Dungeon Master

Dungeon Master

1987 · FTL Games

4.31 out of 5, 27 ratings

About

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Release date
December 15, 1987
Developer
FTL Games
Publisher
Psygnosis, JVC Musical Industries, FTL Games, Victor Musical Industries
Genres
Role-playing
Themes
ActionFantasy

Media

Platforms

Super Nintendo Entertainment System
Apple IIGS
Sharp X68000
Atari ST/STE
DOS
FM Towns
Amiga
Super Famicom

Release dates

Atari ST/STE
North America · Dec 15, 1987
Atari ST/STE
Europe · Dec 31, 1988
Amiga
North America · Dec 31, 1988

Time to beat

Rushed40 h
Average20 h

Languages

LanguagesAudioSubtitlesInterface
English (US)