Chase H.Q.

Chase H.Q.

1988 · Taito

3.01 out of 5, 20 ratings

About

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

Release date
November 1, 1988
Developer
Taito, Taito
Publisher
Takeru, Ocean Software, Ocean Software, Taito, Ving Co., Ltd.
Genres
RacingArcade
Themes
Action
Age rating
PEGI 7CERO AESRB E10+

Media

Platforms

Arcade
Sharp X68000
Commodore C64/128/MAX
ZX Spectrum
Atari ST/STE
FM Towns
Amiga
Amstrad CPC

Release dates

ArcadeFull release
North America · Nov 1, 1988
Arcade
Japan · Dec 31, 1988
ArcadeFull release
Europe · Dec 31, 1988

Languages

LanguagesAudioSubtitlesInterface
English (US)